![]() Most doctrines are worthless and basically you'd pick them just to larp something specific. After that you creep into Animal Crossing territory where you're adding stuff for the aesthetic flavor of it and not because it actually adds anything mechanically interesting. The cult sim stuff apexes with the 2nd tier of buildings. Spells are either total shit and unusable or strong, but you can't really do a Wizard build in this game even with the Fleece. They all do the same DPS but have different damage / speed ratios. The more you play Cult of the Lamb the worse it gets.Īll weapons are exactly same, except the hammer has a charge function. ![]() I do hope the free updates in the future adds more good content. Took me around 20 hours to get everything. >Decenters are not worth welcoming, take the loss in faith when given to you >Axe is the best weapon since it allows the player to dodge and hit faster than with hammer >If you get the option for a ritual for better fishing, do it, or else it is very fucking hard to get two of the fish which otherwise you have to get extremely lucky with tarot cards with better chests and fish rewards from chests and enemy drops >No reason to summon demons, offers so little and you can't use the Elderly, absolutely worthless mechanic >False Idols is really strong >Unless you want to do the side quests (Midas is the easiest by far) only aim for the Golden Feece and the one that changes normal hearts to blue ones. >Refighting the four main Cultist bosses doesn't do anything, but going to the end for an easier fight when revisiting is >Getting all the shrine upgrades with devotion changes it from giving devotion to gold. The best tarot card has to do with refilling curse when entering a new combat room and doing damage when dodging. I have fully 100% beat the game and got all the items: >Sozo is honestly a bitch, you have to give him the mushrooms, then brainwash everyone and then talk to him again to make a building for him and it's very expensive >The last tarot Card is gotten when you first marry someone. We might be too late for that last part, and it might end up just being the first two, but if you want to argue that indie needs to be truly and totally independent and never sign up with a bigger publisher then you're far too late to be trying that. I think the best we can hope for is indie coming to refer to these three factors: >the size of the game >were made by a relatively small team/studio >creative autonomy with no direction from publishers It was only a matter of time for gaming and we're well past trying to stop the change. This isn't a hipster marketing thing I'm trying to brainwash you to, this is just to help you not waste your time trying to argue over pointless shit that is inevitable in any media. In music it came to mean genre, in film it's more about production size and budget, but in games it's more about the size and budget. When you reach this point you need to start thinking of indie as referring more to the scale. At some point a media will always have to start distinguishing between independent and indie, because the later is too trendy of a term. ![]() It happened with music and it happened with film. I always knew we'd reach this point eventually. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |